platformer
UnityPlatformer.MovingPlatform Member List

This is the complete list of members for UnityPlatformer.MovingPlatform, including all inherited members.

CalculateRaySpacing()UnityPlatformer.RaycastControllerinline
centerUnityPlatformer.RaycastController
collisionMaskUnityPlatformer.RaycastController
currentSpeedUnityPlatformer.MovingPlatformprotected
cyclicUnityPlatformer.MovingPlatform
debugUnityPlatformer.RaycastController
disableDownRayCastUnityPlatformer.MovingPlatform
DoAction(MovingPlatformActions action)UnityPlatformer.MovingPlatforminline
easeAmountUnityPlatformer.MovingPlatform
FeetRay(float rayLength, LayerMask mask)UnityPlatformer.RaycastControllerinline
ForeachFeetRay(float rayLength, ref Vector3 velocity, RayItr itr, bool checkGravitySwap=true)UnityPlatformer.RaycastControllerinline
ForeachHeadRay(float rayLength, ref Vector3 velocity, RayItr itr, bool checkGravitySwap=true)UnityPlatformer.RaycastControllerinline
ForeachLeftRay(float rayLength, ref Vector3 velocity, RayItr itr)UnityPlatformer.RaycastControllerinline
ForeachRightRay(float rayLength, ref Vector3 velocity, RayItr itr)UnityPlatformer.RaycastControllerinline
fromWaypointIndexUnityPlatformer.MovingPlatformprotected
GetBottomLeft()UnityPlatformer.RaycastControllerinline
GetBottomRight()UnityPlatformer.RaycastControllerinline
GetDownVector()UnityPlatformer.RaycastControllerinline
globalWaypointsUnityPlatformer.MovingPlatform
heightUnityPlatformer.RaycastController
horizontalRayCountUnityPlatformer.RaycastController
IsStopped()UnityPlatformer.MovingPlatforminline
lastPositionUnityPlatformer.MovingPlatformprotected
LatePlatformerUpdate(float delta)UnityPlatformer.MovingPlatforminlinevirtual
LeftFeetRay(float rayLength, Vector3 velocity)UnityPlatformer.RaycastControllerinline
localCenterUnityPlatformer.RaycastController
minDistanceToEnvUnityPlatformer.RaycastController
nextMoveTimeUnityPlatformer.MovingPlatformprotected
OnEnable()UnityPlatformer.MovingPlatforminlinevirtual
onEnterPassengerUnityPlatformer.MovingPlatform
onExitPassengerUnityPlatformer.MovingPlatform
onResumeUnityPlatformer.MovingPlatform
onStopUnityPlatformer.MovingPlatform
onWaypointEventUnityPlatformer.MovingPlatform
PassengerEvent(Transform transform)UnityPlatformer.MovingPlatform
passengerMaskUnityPlatformer.MovingPlatform
passengerMovementUnityPlatformer.MovingPlatformprotected
pathUnityPlatformer.MovingPlatform
percentBetweenWaypointsUnityPlatformer.MovingPlatformprotected
PlatformerUpdate(float delta)UnityPlatformer.MovingPlatforminline
pPassengerMovementUnityPlatformer.MovingPlatformprotected
prevPassengersUnityPlatformer.MovingPlatformprotected
Raycast(Vector2 origin, Vector2 direction, float rayLength, int mask, Color? color=null)UnityPlatformer.RaycastControllerinline
RayItr(ref RaycastHit2D hit, ref Vector3 velocity, int dir, int idx)UnityPlatformer.RaycastController
Resume()UnityPlatformer.MovingPlatforminline
Reverse()UnityPlatformer.MovingPlatforminline
RightFeetRay(float rayLength, Vector3 velocity)UnityPlatformer.RaycastControllerinline
skinWidthUnityPlatformer.RaycastController
speedUnityPlatformer.MovingPlatform
Start()UnityPlatformer.MovingPlatforminlinevirtual
startStoppedUnityPlatformer.MovingPlatform
Stop()UnityPlatformer.MovingPlatforminline
StopOn(int waypoints)UnityPlatformer.MovingPlatforminline
UpdateInnerBounds()UnityPlatformer.RaycastControllerinline
UpdateRaycastOrigins()UnityPlatformer.RaycastControllerinline
VerticalRay(float directionY, int index, float rayLength, ref Vector3 velocity, Color? c=null)UnityPlatformer.RaycastControllerinline
verticalRayCountUnityPlatformer.RaycastController
waitTimeUnityPlatformer.MovingPlatform
WaypointEvent(int index)UnityPlatformer.MovingPlatform