CalculateRaySpacing() | UnityPlatformer.RaycastController | inline |
center | UnityPlatformer.RaycastController | |
collisionMask | UnityPlatformer.RaycastController | |
currentSpeed | UnityPlatformer.MovingPlatform | protected |
cyclic | UnityPlatformer.MovingPlatform | |
debug | UnityPlatformer.RaycastController | |
disableDownRayCast | UnityPlatformer.MovingPlatform | |
DoAction(MovingPlatformActions action) | UnityPlatformer.MovingPlatform | inline |
easeAmount | UnityPlatformer.MovingPlatform | |
FeetRay(float rayLength, LayerMask mask) | UnityPlatformer.RaycastController | inline |
ForeachFeetRay(float rayLength, ref Vector3 velocity, RayItr itr, bool checkGravitySwap=true) | UnityPlatformer.RaycastController | inline |
ForeachHeadRay(float rayLength, ref Vector3 velocity, RayItr itr, bool checkGravitySwap=true) | UnityPlatformer.RaycastController | inline |
ForeachLeftRay(float rayLength, ref Vector3 velocity, RayItr itr) | UnityPlatformer.RaycastController | inline |
ForeachRightRay(float rayLength, ref Vector3 velocity, RayItr itr) | UnityPlatformer.RaycastController | inline |
fromWaypointIndex | UnityPlatformer.MovingPlatform | protected |
GetBottomLeft() | UnityPlatformer.RaycastController | inline |
GetBottomRight() | UnityPlatformer.RaycastController | inline |
GetDownVector() | UnityPlatformer.RaycastController | inline |
globalWaypoints | UnityPlatformer.MovingPlatform | |
height | UnityPlatformer.RaycastController | |
horizontalRayCount | UnityPlatformer.RaycastController | |
IsStopped() | UnityPlatformer.MovingPlatform | inline |
lastPosition | UnityPlatformer.MovingPlatform | protected |
LatePlatformerUpdate(float delta) | UnityPlatformer.MovingPlatform | inlinevirtual |
LeftFeetRay(float rayLength, Vector3 velocity) | UnityPlatformer.RaycastController | inline |
localCenter | UnityPlatformer.RaycastController | |
minDistanceToEnv | UnityPlatformer.RaycastController | |
nextMoveTime | UnityPlatformer.MovingPlatform | protected |
OnEnable() | UnityPlatformer.MovingPlatform | inlinevirtual |
onEnterPassenger | UnityPlatformer.MovingPlatform | |
onExitPassenger | UnityPlatformer.MovingPlatform | |
onResume | UnityPlatformer.MovingPlatform | |
onStop | UnityPlatformer.MovingPlatform | |
onWaypointEvent | UnityPlatformer.MovingPlatform | |
PassengerEvent(Transform transform) | UnityPlatformer.MovingPlatform | |
passengerMask | UnityPlatformer.MovingPlatform | |
passengerMovement | UnityPlatformer.MovingPlatform | protected |
path | UnityPlatformer.MovingPlatform | |
percentBetweenWaypoints | UnityPlatformer.MovingPlatform | protected |
PlatformerUpdate(float delta) | UnityPlatformer.MovingPlatform | inline |
pPassengerMovement | UnityPlatformer.MovingPlatform | protected |
prevPassengers | UnityPlatformer.MovingPlatform | protected |
Raycast(Vector2 origin, Vector2 direction, float rayLength, int mask, Color? color=null) | UnityPlatformer.RaycastController | inline |
RayItr(ref RaycastHit2D hit, ref Vector3 velocity, int dir, int idx) | UnityPlatformer.RaycastController | |
Resume() | UnityPlatformer.MovingPlatform | inline |
Reverse() | UnityPlatformer.MovingPlatform | inline |
RightFeetRay(float rayLength, Vector3 velocity) | UnityPlatformer.RaycastController | inline |
skinWidth | UnityPlatformer.RaycastController | |
speed | UnityPlatformer.MovingPlatform | |
Start() | UnityPlatformer.MovingPlatform | inlinevirtual |
startStopped | UnityPlatformer.MovingPlatform | |
Stop() | UnityPlatformer.MovingPlatform | inline |
StopOn(int waypoints) | UnityPlatformer.MovingPlatform | inline |
UpdateInnerBounds() | UnityPlatformer.RaycastController | inline |
UpdateRaycastOrigins() | UnityPlatformer.RaycastController | inline |
VerticalRay(float directionY, int index, float rayLength, ref Vector3 velocity, Color? c=null) | UnityPlatformer.RaycastController | inline |
verticalRayCount | UnityPlatformer.RaycastController | |
waitTime | UnityPlatformer.MovingPlatform | |
WaypointEvent(int index) | UnityPlatformer.MovingPlatform | |