CalculateRaySpacing() | UnityPlatformer.RaycastController | inline |
center | UnityPlatformer.RaycastController | |
collisionMask | UnityPlatformer.RaycastController | |
debug | UnityPlatformer.RaycastController | |
FeetRay(float rayLength, LayerMask mask) | UnityPlatformer.RaycastController | inline |
ForeachFeetRay(float rayLength, ref Vector3 velocity, RayItr itr, bool checkGravitySwap=true) | UnityPlatformer.RaycastController | inline |
ForeachHeadRay(float rayLength, ref Vector3 velocity, RayItr itr, bool checkGravitySwap=true) | UnityPlatformer.RaycastController | inline |
ForeachLeftRay(float rayLength, ref Vector3 velocity, RayItr itr) | UnityPlatformer.RaycastController | inline |
ForeachRightRay(float rayLength, ref Vector3 velocity, RayItr itr) | UnityPlatformer.RaycastController | inline |
GetBottomLeft() | UnityPlatformer.RaycastController | inline |
GetBottomRight() | UnityPlatformer.RaycastController | inline |
GetDownVector() | UnityPlatformer.RaycastController | inline |
height | UnityPlatformer.RaycastController | |
horizontalRayCount | UnityPlatformer.RaycastController | |
LeftFeetRay(float rayLength, Vector3 velocity) | UnityPlatformer.RaycastController | inline |
localCenter | UnityPlatformer.RaycastController | |
minDistanceToEnv | UnityPlatformer.RaycastController | |
OnEnable() | UnityPlatformer.RaycastController | inlinevirtual |
Raycast(Vector2 origin, Vector2 direction, float rayLength, int mask, Color? color=null) | UnityPlatformer.RaycastController | inline |
RayItr(ref RaycastHit2D hit, ref Vector3 velocity, int dir, int idx) | UnityPlatformer.RaycastController | |
RightFeetRay(float rayLength, Vector3 velocity) | UnityPlatformer.RaycastController | inline |
skinWidth | UnityPlatformer.RaycastController | |
Start() | UnityPlatformer.RaycastController | inlinevirtual |
UpdateInnerBounds() | UnityPlatformer.RaycastController | inline |
UpdateRaycastOrigins() | UnityPlatformer.RaycastController | inline |
VerticalRay(float directionY, int index, float rayLength, ref Vector3 velocity, Color? c=null) | UnityPlatformer.RaycastController | inline |
verticalRayCount | UnityPlatformer.RaycastController | |