Serializable class to configure JumpConstantSpring in the Editor
More...
Serializable class to configure JumpConstantSpring in the Editor
◆ JumpConstantSpringProperties()
UnityPlatformer.JumpConstantSpringProperties.JumpConstantSpringProperties |
( |
Vector2 |
ivel, |
|
|
float |
pen, |
|
|
float |
mpenvel |
|
) |
| |
|
inline |
◆ Clone()
◆ initialVelocity
Vector2 UnityPlatformer.JumpConstantSpringProperties.initialVelocity = new Vector2(0, 20) |
◆ minPenetrationSpeed
float UnityPlatformer.JumpConstantSpringProperties.minPenetrationSpeed = 3 |
Penetrate if speed is greater than
◆ penetration
float UnityPlatformer.JumpConstantSpringProperties.penetration = 0.5f |
The documentation for this class was generated from the following file:
- Assets/UnityPlatformer/Scripts/Utils/JumpConstantSpring.cs