platformer
UnityPlatformer.PlatformerCollider2D Member List

This is the complete list of members for UnityPlatformer.PlatformerCollider2D, including all inherited members.

CalculateRaySpacing()UnityPlatformer.RaycastControllerinline
centerUnityPlatformer.RaycastController
collisionMaskUnityPlatformer.RaycastController
ConsolidateCollisions()UnityPlatformer.PlatformerCollider2Dinline
debugUnityPlatformer.RaycastController
DisableLeaveGround()UnityPlatformer.PlatformerCollider2Dinline
DisableSlopes(float resetDelay=0.5f)UnityPlatformer.PlatformerCollider2Dinline
EnableLeaveGround(float resetDelay=0.5f)UnityPlatformer.PlatformerCollider2Dinline
enableSlopesUnityPlatformer.PlatformerCollider2D
EnableSlopes()UnityPlatformer.PlatformerCollider2Dinline
FallThroughPlatform(float resetDelay=0.5f)UnityPlatformer.PlatformerCollider2Dinline
FeetRay(float rayLength, LayerMask mask)UnityPlatformer.RaycastControllerinline
ForeachFeetRay(float rayLength, ref Vector3 velocity, RayItr itr, bool checkGravitySwap=true)UnityPlatformer.RaycastControllerinline
ForeachHeadRay(float rayLength, ref Vector3 velocity, RayItr itr, bool checkGravitySwap=true)UnityPlatformer.RaycastControllerinline
ForeachLeftRay(float rayLength, ref Vector3 velocity, RayItr itr)UnityPlatformer.RaycastControllerinline
ForeachRightRay(float rayLength, ref Vector3 velocity, RayItr itr)UnityPlatformer.RaycastControllerinline
GetBottomLeft()UnityPlatformer.RaycastControllerinline
GetBottomRight()UnityPlatformer.RaycastControllerinline
GetDownSlopeDir()UnityPlatformer.PlatformerCollider2Dinline
GetDownVector()UnityPlatformer.RaycastControllerinline
gravityUnityPlatformer.PlatformerCollider2D
gravityOverrideUnityPlatformer.PlatformerCollider2D
heightUnityPlatformer.RaycastController
horizontalRayCountUnityPlatformer.RaycastController
IsDirectionAbove(int dir)UnityPlatformer.PlatformerCollider2Dinline
IsDirectionBelow(int dir)UnityPlatformer.PlatformerCollider2Dinline
IsMovingAgainstGravity(ref Vector3 velocity)UnityPlatformer.PlatformerCollider2Dinline
IsOnGround(int graceFrames=0)UnityPlatformer.PlatformerCollider2Dinline
LeftFeetRay(float rayLength, Vector3 velocity)UnityPlatformer.RaycastControllerinline
localCenterUnityPlatformer.RaycastController
maxClimbAngleUnityPlatformer.PlatformerCollider2D
maxDescendAngleUnityPlatformer.PlatformerCollider2D
minDistanceToEnvUnityPlatformer.RaycastController
minTranslationUnityPlatformer.PlatformerCollider2D
Move(Vector3 velocity, float delta)UnityPlatformer.PlatformerCollider2Dinline
OnEnable()UnityPlatformer.PlatformerCollider2Dinlinevirtual
onLandingUnityPlatformer.PlatformerCollider2D
onLeaveGroundUnityPlatformer.PlatformerCollider2D
onLeftWallUnityPlatformer.PlatformerCollider2D
onRightWallUnityPlatformer.PlatformerCollider2D
onTopUnityPlatformer.PlatformerCollider2D
Raycast(Vector2 origin, Vector2 direction, float rayLength, int mask, Color? color=null)UnityPlatformer.RaycastControllerinline
RayItr(ref RaycastHit2D hit, ref Vector3 velocity, int dir, int idx)UnityPlatformer.RaycastController
ResetFallingThroughPlatform()UnityPlatformer.PlatformerCollider2Dinline
RightFeetRay(float rayLength, Vector3 velocity)UnityPlatformer.RaycastControllerinline
skinWidthUnityPlatformer.RaycastController
Start()UnityPlatformer.PlatformerCollider2Dinlinevirtual
terminalVelocityUnityPlatformer.PlatformerCollider2D
UpdateInnerBounds()UnityPlatformer.RaycastControllerinline
UpdateRaycastOrigins()UnityPlatformer.RaycastControllerinline
useRigidbody2DUnityPlatformer.PlatformerCollider2D
VerticalRay(float directionY, int index, float rayLength, ref Vector3 velocity, Color? c=null)UnityPlatformer.RaycastControllerinline
verticalRayCountUnityPlatformer.RaycastController
wallAngleUnityPlatformer.PlatformerCollider2D