platformer
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UnityPlatformer.Triangulator Class Reference

http://wiki.unity3d.com/index.php?title=Triangulator More...

Public Member Functions

 Triangulator (Vector2[] points)
 Constructor More...
 
int [] Triangulate ()
 Triangulate logic More...
 

Detailed Description

http://wiki.unity3d.com/index.php?title=Triangulator

This script can be used to split a 2D polygon into triangles. The algorithm supports concave polygons, but not polygons with holes, or multiple polygons at once. Note: This is a naive triangulation implementation. For more well-distributed triangles, consider using Delaunay triangulation, such as with the script here [1]

Constructor & Destructor Documentation

◆ Triangulator()

UnityPlatformer.Triangulator.Triangulator ( Vector2 []  points)
inline

Constructor

Parameters
pointsPoints to triangulate

Member Function Documentation

◆ Triangulate()

int [] UnityPlatformer.Triangulator.Triangulate ( )
inline

Triangulate logic

Returns
Faces triangulated

The documentation for this class was generated from the following file: