platformer
UnityPlatformer.Character Member List

This is the complete list of members for UnityPlatformer.Character, including all inherited members.

actionsUnityPlatformer.Character
animatorUnityPlatformer.Character
areaUnityPlatformer.Character
AreaChange(Areas before, Areas after)UnityPlatformer.Character
Awake()UnityPlatformer.Characterinlinevirtual
BitOn(int a, int b)UnityPlatformer.Characterinlinestatic
CalculateRaySpacing()UnityPlatformer.RaycastControllerinline
centerUnityPlatformer.RaycastController
CharacterMove(Character character, float delta)UnityPlatformer.Character
ClearOverrideAnimation()UnityPlatformer.Characterinline
colBoundsUnityPlatformer.Character
collisionMaskUnityPlatformer.RaycastController
ConsolidateCollisions()UnityPlatformer.PlatformerCollider2Dinline
debugUnityPlatformer.RaycastController
DisableLeaveGround()UnityPlatformer.PlatformerCollider2Dinline
DisableSlopes(float resetDelay=0.5f)UnityPlatformer.PlatformerCollider2Dinline
EnableLeaveGround(float resetDelay=0.5f)UnityPlatformer.PlatformerCollider2Dinline
enableSlopesUnityPlatformer.PlatformerCollider2D
EnableSlopes()UnityPlatformer.PlatformerCollider2Dinline
EnterArea(Areas a)UnityPlatformer.Characterinline
enterAreasUnityPlatformer.Character
EnterState(States a, bool privcall=false)UnityPlatformer.Characterinline
EnterStateGraceful(States a)UnityPlatformer.Characterinline
ExitArea(Areas a)UnityPlatformer.Characterinline
ExitState(States a, bool privcall=false)UnityPlatformer.Characterinline
ExitStateGraceful(States a)UnityPlatformer.Characterinline
faceDirUnityPlatformer.Character
fallingTimeUnityPlatformer.Character
FallThroughPlatform(float resetDelay=0.5f)UnityPlatformer.PlatformerCollider2Dinline
feetUnityPlatformer.Character
FeetRay(float rayLength, LayerMask mask)UnityPlatformer.RaycastControllerinline
fenceUnityPlatformer.Character
forceAnimationUnityPlatformer.Character
ForeachFeetRay(float rayLength, ref Vector3 velocity, RayItr itr, bool checkGravitySwap=true)UnityPlatformer.RaycastControllerinline
ForeachHeadRay(float rayLength, ref Vector3 velocity, RayItr itr, bool checkGravitySwap=true)UnityPlatformer.RaycastControllerinline
ForeachLeftRay(float rayLength, ref Vector3 velocity, RayItr itr)UnityPlatformer.RaycastControllerinline
ForeachRightRay(float rayLength, ref Vector3 velocity, RayItr itr)UnityPlatformer.RaycastControllerinline
frozenUnityPlatformer.Character
GetAction< T >()UnityPlatformer.Characterinline
GetBottomLeft()UnityPlatformer.RaycastControllerinline
GetBottomRight()UnityPlatformer.RaycastControllerinline
GetDownSlopeDir()UnityPlatformer.PlatformerCollider2Dinline
GetDownVector()UnityPlatformer.RaycastControllerinline
GetLowestBox(Directions dir)UnityPlatformer.Characterinline
grabUnityPlatformer.Character
gravityUnityPlatformer.PlatformerCollider2D
gravityOverrideUnityPlatformer.PlatformerCollider2D
groundGraceTimeUnityPlatformer.Character
headUnityPlatformer.Character
healthUnityPlatformer.Character
heightUnityPlatformer.RaycastController
horizontalRayCountUnityPlatformer.RaycastController
InjuredCharacter(Damage dt, CharacterHealth to, Character character)UnityPlatformer.Character
IsBox(Directions dir)UnityPlatformer.Characterinline
IsDirectionAbove(int dir)UnityPlatformer.PlatformerCollider2Dinline
IsDirectionBelow(int dir)UnityPlatformer.PlatformerCollider2Dinline
IsGroundOnLeft(float rayLengthFactor, float delta, Vector3? vel=null)UnityPlatformer.Characterinline
IsGroundOnRight(float rayLengthFactor, float delta, Vector3? vel=null)UnityPlatformer.Characterinline
IsMovingAgainstGravity(ref Vector3 velocity)UnityPlatformer.PlatformerCollider2Dinline
IsOnAnyState(States _state)UnityPlatformer.Characterinline
IsOnArea(Areas _area)UnityPlatformer.Characterinline
IsOnGround(int graceFrames=0)UnityPlatformer.PlatformerCollider2Dinline
IsOnState(States _state)UnityPlatformer.Characterinline
itemUnityPlatformer.Character
ladderUnityPlatformer.Character
ladderBottomUnityPlatformer.Character
lastActionUnityPlatformer.Character
lastFallDistanceUnityPlatformer.Character
lastJumpDistanceUnityPlatformer.Character
LatePlatformerUpdate(float delta)UnityPlatformer.Characterinlinevirtual
LeftFeetRay(float rayLength, Vector3 velocity)UnityPlatformer.RaycastControllerinline
liquidUnityPlatformer.Character
localCenterUnityPlatformer.RaycastController
maxClimbAngleUnityPlatformer.PlatformerCollider2D
maxDescendAngleUnityPlatformer.PlatformerCollider2D
meleeInProgressUnityPlatformer.Character
minDistanceToEnvUnityPlatformer.RaycastController
minTranslationUnityPlatformer.PlatformerCollider2D
minVelocityUnityPlatformer.Character
Move(Vector3 velocity, float delta)UnityPlatformer.PlatformerCollider2Dinline
movedLastFrameUnityPlatformer.Character
onAfterMoveUnityPlatformer.Character
onAreaChangeUnityPlatformer.Character
onBeforeMoveUnityPlatformer.Character
OnDeath()UnityPlatformer.Characterinlinevirtual
OnDisable()UnityPlatformer.Characterinlinevirtual
OnEnable()UnityPlatformer.Characterinlinevirtual
onInjuredCharacterUnityPlatformer.Character
onLandingUnityPlatformer.PlatformerCollider2D
onLeaveGroundUnityPlatformer.PlatformerCollider2D
onLeftWallUnityPlatformer.PlatformerCollider2D
onRightWallUnityPlatformer.PlatformerCollider2D
onStateChangeUnityPlatformer.Character
onTopUnityPlatformer.PlatformerCollider2D
platformUnityPlatformer.Character
PlatformerUpdate(float delta)UnityPlatformer.Characterinlinevirtual
Raycast(Vector2 origin, Vector2 direction, float rayLength, int mask, Color? color=null)UnityPlatformer.RaycastControllerinline
RayItr(ref RaycastHit2D hit, ref Vector3 velocity, int dir, int idx)UnityPlatformer.RaycastController
ResetFallingThroughPlatform()UnityPlatformer.PlatformerCollider2Dinline
RightFeetRay(float rayLength, Vector3 velocity)UnityPlatformer.RaycastControllerinline
ropeUnityPlatformer.Character
ropeIndexUnityPlatformer.Character
SetFacing(Facing f)UnityPlatformer.Characterinline
SetFacing(float x)UnityPlatformer.Characterinline
SetOverrideAnimation(string animation, bool freeze)UnityPlatformer.Characterinline
skinWidthUnityPlatformer.RaycastController
Start()UnityPlatformer.PlatformerCollider2Dinlinevirtual
stateUnityPlatformer.Character
StateChange(States before, States after)UnityPlatformer.Character
terminalVelocityUnityPlatformer.PlatformerCollider2D
trackUnityPlatformer.Character
turnAllowedUnityPlatformer.Character
UpdateInnerBounds()UnityPlatformer.RaycastControllerinline
UpdateRaycastOrigins()UnityPlatformer.RaycastControllerinline
useRigidbody2DUnityPlatformer.PlatformerCollider2D
velocityUnityPlatformer.Character
VerticalRay(float directionY, int index, float rayLength, ref Vector3 velocity, Color? c=null)UnityPlatformer.RaycastControllerinline
verticalRayCountUnityPlatformer.RaycastController
wallAngleUnityPlatformer.PlatformerCollider2D
worldVelocityUnityPlatformer.Character