platformer
Public Member Functions | Public Attributes | List of all members
UnityPlatformer.CharacterActionCrounch Class Reference

Crounch More...

Inheritance diagram for UnityPlatformer.CharacterActionCrounch:
UnityPlatformer.CharacterAction

Public Member Functions

override void OnEnable ()
 keep Character.actions in sync More...
 
void OnActionDown (string _action)
 input.onActionDown More...
 
void OnActionUp (string _action)
 input.onActionUp More...
 
override int WantsToUpdate (float delta)
 crounch if onground and no ladder below More...
 
override void PerformAction (float delta)
 Do your action here. More...
 
override PostUpdateActions GetPostUpdateActions ()
 Return what to do next. More...
 
- Public Member Functions inherited from UnityPlatformer.CharacterAction
void Reset ()
 Try to set character & input from parent nodes More...
 
virtual void OnDisable ()
 keep Character.actions in sync More...
 
virtual void GainControl (float delta)
 Called (once) when this action is going to be 'PerformAction' for first time More...
 
virtual void LoseControl (float delta)
 Called (once) when other action 'WantsToUpdate' or this action don't anymore More...
 

Public Attributes

String action = "Crounch"
 Input action name More...
 
- Public Attributes inherited from UnityPlatformer.CharacterAction
Character character
 Target character that will be affected by this movement More...
 
PlatformerInput input
 Input to listen More...
 
Action onGrainControl
 Callback when this movement WantsToUpdate and has highest priority. More...
 
Action onLoseControl
 Callback when this movement don't WantsToUpdate or another movement has higher priority More...
 

Detailed Description

Crounch

Member Function Documentation

◆ GetPostUpdateActions()

override PostUpdateActions UnityPlatformer.CharacterActionCrounch.GetPostUpdateActions ( )
inlinevirtual

Return what to do next.

By default should be: APPLY_GRAVITY | WORLD_COLLISIONS

Implements UnityPlatformer.CharacterAction.

◆ OnActionDown()

void UnityPlatformer.CharacterActionCrounch.OnActionDown ( string  _action)
inline

input.onActionDown

◆ OnActionUp()

void UnityPlatformer.CharacterActionCrounch.OnActionUp ( string  _action)
inline

input.onActionUp

◆ OnEnable()

override void UnityPlatformer.CharacterActionCrounch.OnEnable ( )
inlinevirtual

keep Character.actions in sync

Reimplemented from UnityPlatformer.CharacterAction.

◆ PerformAction()

override void UnityPlatformer.CharacterActionCrounch.PerformAction ( float  delta)
inlinevirtual

Do your action here.

Implements UnityPlatformer.CharacterAction.

◆ WantsToUpdate()

override int UnityPlatformer.CharacterActionCrounch.WantsToUpdate ( float  delta)
inlinevirtual

crounch if onground and no ladder below

Implements UnityPlatformer.CharacterAction.

Member Data Documentation

◆ action

String UnityPlatformer.CharacterActionCrounch.action = "Crounch"

Input action name


The documentation for this class was generated from the following file: