platformer
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Fall through platforms while pressing down More...
Public Member Functions | |
override int | WantsToUpdate (float delta) |
Tells the character we want to take control More... | |
override void | PerformAction (float delta) |
Do your action here. More... | |
override PostUpdateActions | GetPostUpdateActions () |
Return what to do next. More... | |
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void | Reset () |
Try to set character & input from parent nodes More... | |
virtual void | OnEnable () |
keep Character.actions in sync More... | |
virtual void | OnDisable () |
keep Character.actions in sync More... | |
virtual void | GainControl (float delta) |
Called (once) when this action is going to be 'PerformAction' for first time More... | |
virtual void | LoseControl (float delta) |
Called (once) when other action 'WantsToUpdate' or this action don't anymore More... | |
Additional Inherited Members | |
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Character | character |
Target character that will be affected by this movement More... | |
PlatformerInput | input |
Input to listen More... | |
Action | onGrainControl |
Callback when this movement WantsToUpdate and has highest priority. More... | |
Action | onLoseControl |
Callback when this movement don't WantsToUpdate or another movement has higher priority More... | |
Fall through platforms while pressing down
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inlinevirtual |
Return what to do next.
By default should be: APPLY_GRAVITY | WORLD_COLLISIONS
Implements UnityPlatformer.CharacterAction.
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inlinevirtual |
Do your action here.
Implements UnityPlatformer.CharacterAction.
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inlinevirtual |
Tells the character we want to take control
Implements UnityPlatformer.CharacterAction.