platformer
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Grab tile Character grab onto something and stop, like rings grabbing More...
Public Member Functions | |
override void | CharacterEnter (Character p) |
Add character to the list More... | |
virtual void | Dismount (Character p) |
ExitState Grabbing More... | |
override void | CharacterExit (Character p) |
Remove character from the list More... | |
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override void | Start () |
Force BoxCollider2D to be trigger using: Utils.KinematicTrigger and initialize character list More... | |
virtual Vector3 | GetCenter () |
Get real-world-coordinates center More... | |
virtual void | OnDestroy () |
exit all player More... | |
virtual void | CharacterStay (Character p) |
Do nothing More... | |
virtual void | OnTriggerEnter2D (Collider2D o) |
if Hitbox with EnterAreas enter -> CharacterEnter More... | |
virtual void | OnTriggerExit2D (Collider2D o) |
if Hitbox with EnterAreas leave -> CharacterExit More... | |
virtual void | OnTriggerStay2D (Collider2D o) |
if Hitbox with EnterAreas leave -> CharacterExit More... | |
Additional Inherited Members | |
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BoxCollider2D | body |
cached BoxCollider2D component More... | |
Character [] | characters |
List of character in the Tile More... | |
int | charCount |
How many character are in the Tile More... | |
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bool | debug = false |
Display collider as flat color More... | |
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inlinevirtual |
Add character to the list
Reimplemented from UnityPlatformer.BoxTileTrigger.
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inlinevirtual |
Remove character from the list
Reimplemented from UnityPlatformer.BoxTileTrigger.
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inlinevirtual |
ExitState Grabbing