Math behind the Jump
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◆ JumpConstant() [1/2]
UnityPlatformer.JumpConstant.JumpConstant |
( |
Character |
_character, |
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Vector2 |
_initialVelocity |
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) |
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inline |
◆ JumpConstant() [2/2]
◆ EndJump()
override void UnityPlatformer.JumpConstant.EndJump |
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ref Vector3 |
velocity | ) |
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inlinevirtual |
◆ IsBeforeApex()
override bool UnityPlatformer.JumpConstant.IsBeforeApex |
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| ) |
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inlinevirtual |
◆ IsHanging()
override bool UnityPlatformer.JumpConstant.IsHanging |
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| ) |
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inlinevirtual |
◆ Jumping()
override bool UnityPlatformer.JumpConstant.Jumping |
( |
ref Vector3 |
velocity, |
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float |
delta |
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) |
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inlinevirtual |
◆ StartJump()
override void UnityPlatformer.JumpConstant.StartJump |
( |
ref Vector3 |
velocity | ) |
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inlinevirtual |
◆ initialVelocity
Vector2 UnityPlatformer.JumpConstant.initialVelocity |
The documentation for this class was generated from the following file:
- Assets/UnityPlatformer/Scripts/Utils/JumpConstant.cs