Data necessary to calculate Track velocity per Character
More...
Data necessary to calculate Track velocity per Character
◆ TrackData()
UnityPlatformer.TrackData.TrackData |
( |
Track |
t | ) |
|
|
inline |
◆ appliedAcceleration
Vector3 UnityPlatformer.TrackData.appliedAcceleration = Vector3.zero |
◆ smoothing
Vector3 UnityPlatformer.TrackData.smoothing = Vector3.zero |
◆ track
Track UnityPlatformer.TrackData.track |
The documentation for this class was generated from the following file:
- Assets/UnityPlatformer/Scripts/Tiles/Track.cs