platformer
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Tile that force Character to Jump! More...
Public Member Functions | |
override void | Start () |
force Collider2D to be trigger using: Utils.KinematicTrigger More... | |
virtual void | StartJump (Character character) |
Force a player to jump! More... | |
virtual void | OnTriggerEnter2D (Collider2D o) |
If Character enter, force him to jump! More... | |
Public Attributes | |
JumpConstantSpringProperties | jumpProperties |
Jump properties More... | |
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bool | debug = false |
Display collider as flat color More... | |
Tile that force Character to Jump!
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inlinevirtual |
If Character enter, force him to jump!
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inlinevirtual |
force Collider2D to be trigger using: Utils.KinematicTrigger
Reimplemented from UnityPlatformer.Physhic2DMonoBehaviour.
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inlinevirtual |
Force a player to jump!
JumpConstantSpringProperties UnityPlatformer.Jumper.jumpProperties |
Jump properties